This, along with the simple art designs of 5th Cell's Edison Yan, allowed for the team to easily add new words to the database without expending much effort to program new behavior. Objectnaut allowed for a data driven approach, and a significant portion of the development time was spent researching nouns and their properties, and categorizing them into the Objectnaut database. His vision was brought to realization through the "Objectnaut" engine created by 5th Cell's technical director, Marius Fahlbusch. Jeremiah Slaczka, creator and director of Scribblenauts, envisioned the game as a combination of solving life situation puzzles alongside Mad Libs. The game is considered by its developers to help promote emergent gameplay by challenging the player to solve its puzzles within certain limitations or through multiple solutions. The objective of Scribblenauts, as implied by its catchphrase "Write Anything, Solve Everything", is to complete puzzles to collect "Starites", helped by the player's ability to summon any object (from a database of tens of thousands) by writing its name on the touchscreen. It is the third Nintendo DS video game made by 5th Cell, the first two being Drawn to Life and Lock's Quest. The game was released in 2009 in all regions except Japan, and in 2011 in Japan as Flash Puzzle: Maxwell's Mysterious Notebook by Konami. Interactive Entertainment for the Nintendo DS.
![dsi scribble nauts unlimited dsi scribble nauts unlimited](https://pics.me.me/scribblenauts-unlimited-138-scribblenauts-unlimited-138-weegee-malleo-in-54177692.png)
Scribblenauts is an emergent puzzle action video game developed by 5th Cell and published by Warner Bros.